loukessler, those are supersaws, you can create a lot of pcms sound palatte in es2. set your oscillators all to saw (N shaped), detune one an octave up and one an octave down, and change the fine tune on each to create a little detune. set synth to unison (and mono if applicable), enable maximum number of voices, and play with the "analog" parameter on the left. you can play with envelopes, i usually start with no attack full sustain short release on the amplitude. you can create the stabby quality by closing a 24 db lowpass filter with no resonance and opening it with an envelope with short decay and low sustain.
Well someone with more knowledge of Logic/Plugins might be able to id what's going on here
Can't ID any actual plugins he might be using there, but I can tell you that most of the stuff that plays on his screen during that video is just pretty graphics getting the shit distorted out of them hehe
I also love it that the sound warps when he turns the knob on that audio interface, I can tell you almost certainly he's turning a Trim knob and that would just affect the level of the sound, not warp it like it does in the video.
Okay, I'm wondering how to get those really drawn out bassy kicks that a lot of producers use (for example, SOPHIE uses them in MSMSMSM, the verses of Trophy, and the drop of Paradise) in Logic Pro X?
use an lfo or envelope on the cutoff of a low pass filter so it has a thump and increase the harmonics so it sounds a bit less like a bass drum and remove all the highs and some mids with a EQ band. maybe also mess around a bit with an envelope filter to get ride of any bright timbres also the drums are wide af so using stereo expander can also help along with a slight reverb
I never used logic but I think you should be able to do this in most synths
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